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20 636320 45065991 Unfortunately, the words FTL and XCOM hooked me into buying this title on release, and while numerous mechanics are superficially shared between DoE and the former 2 games, very little of the soul is. I agree with the other reviewers that DoE is not much more than a repetitive string of simple enter a room and shoot what’s there bland moments, something which a cover system (XCOM) and branching exploration node mechanic (FTL) don’t make any more interesting. DoE is like a mixture of all of your favorite exotic vegetables, thrown together and boiled down all day into a near tasteless mush, whose menu description only serves to foster an unrealistic expectation based upon your experiences with multiple separate dishes previously prepared by more skilled chefs. Moreover, while I was originally defensive upon reading the first few reviews that criticized the simplistic pixelated graphics of DoE (i.e. kneejerk thinking that gamers who loved FTL were far more into the gameplay aspect than hi-res sprites) it is true that this game’s graphics are not only ugly, but also confusing, with an exaggerated/forced sense of overhead perspective where objects blend from one hex into the other in a non-intuitive fashion leaving one hovering their pointer over hexes to determine if they are actually viable movement options. DoE needs more variety of, …well everything in order to create it its own sense of immersion and unique personality, and currently feels like playing an old MS-DOS based game from the late 80’s, only without the nostalgic charm, with all of the ‘just one more turn’ excitement of working on an EXCEL spreadsheet. I’ll end my review with the damning phrase utilized by reviewers of similar gaming disappointments, “I really wanted to love this game, I really did, but…”. 2021-03-14T05:51:55.272427 1 1
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